Beam Rifle:

18 shots per charge.
Has recoil when overheats.
4X scope.
Can't duel wield.
Good with long and medium range.
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Covenant Carbine:

36 shots a clip.
Has slight recoil.
2X scope.
Can't duel wield.
Good with all ranges.
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Brute Shot:

4 shots a clip.
Has recoil.
No scope.
Can't duel wield.
Good at all ranges*Caution when shooting at close range, small splash damage*.
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Mauler:

5 shots a clip.
Has recoil.
No scope.
Can duel wield.
Good at close and medium range.
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Energy sword:

About 25 slashes a charge.
Has recoil.
No scope.
Can't duel wield.
Used at close range only.
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Fuel Rod Gun:

5 rounds a clip.
Has recoil.
2X scope.
Can't duel wield.
Used at long and medium range*Caution when firing close range, high splash damage*.
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Gravity Hammer:

About 25 slams a charge.
Has recoil.
No scope.
Can't duel wield.
Used at close range only.
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Needler:

30 shots a clip.
No recoil.
No scope.
Can duel wield.
Used at all ranges.
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Plasma Pistol:

100-150 shot charge.
When charged and fires it has recoil.
No scope.
Can duel wield.
Used at all ranges.
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Plasma Rifle:

100-200 shot charge.
Has recoil.
No scope.
Can duel wield.
Used at all ranges.
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Brute spiker:

36 shots a clip.
No recoil.
No scope.
Can duel wield.
Used at medium and close range.
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Plasma Turret:

200 shots a turrent when off the stand, unlimited when on.
No recoil.
No scope.
Can't duel wield
Used at medium and close range.
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Plasma grenade:

Stronger than a frag grenade, it can stick to enemies and blow up getting stick points.
Be careful when grenade jumping because it's stronger than a frag so you may die.
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Spike Grenade:

Stronger than a plasma grenade, it can stick to enemies and blow up getting stick points.
You cannot grenade jump because spikes shoot out the top when it blows up.
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I hope this helped with the covenant part of the game. Thank you for joining the website!!!!!!!!!!!!!!!!!